This command-line based program rolls a user-defined dice sequence and displays the result. The dices to roll are defined using dN where N is the number of sides. Dices can be rolled multiple times by prepending the number of repetitions (e.g., 3d6) and used in simple mathematical expressions (e.g., 2d8+4).
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Documentation
Usage
roll [OPTION] expression
Options
-p, --positive allow only positive results -h, --help show this help screen -s, --sum-series show the sum of roll series -v, --verbose increase verbosity --version prints the program version and exits
Expressions
Expressions are in dice notation (also known as dice algebra, common dice notation or RPG dice notation).
Die rolls are expressed in the form NdX
or
NDX
where N
is the number of
dices (1 if omitted) and X
the number of
dice faces.
If the final number is omitted, it is assumed to be a six.
To this basic notation, an additive modifier can be
appended, yielding expressions of the form,
NdX+C
. The plus can be replaced by a minus
sign (-
) for subtraction. C
is
a number to be added or subtracted from the final total.
Percentile dice (d%
)
Often, the variable X
in the above notation
will be %
. Although a 100-sided die does
exist, it is both more common and more uniformly random
to use a combination of two ten-sided dice known as per-
centile dice, where one die represents tens and the
other units. A roll of two zeroes means 100.
If you want to roll a single 100-sided die use the
d100
notation.
d10x
d10x
is equivalent to d10 x d10
and gives a non-linear distribution.
Fudge dice (dF
or df
)
The Fudge role-playing game system uses customized Fudge dice which have an equal number of plus, minus and blank sides.
Multipliers
In some games, the above notation is expanded to allow
for a multiplier, as in NdXxC
or
CxNdX
, where x
or
*
denotes multiplication (can be replaced
by /
for division) and C
is a
natural number.
Results are rounded up.
Reroll filters
It is possible to specify restrictions on dice rolls
telling which values to keep and which values to discard
by putting a filter after the dice. If a value is to be
discarded the dice is re-rolled until the result is
valid value. You can specify to keep only values bigger
(>
), bigger or equal (>=
),
smaller (<
), smaller or equal
(<=
) or different (!=
) from a
given number.
The comparator is specified right after the the die
specification (e.g., 1D6>2
).
Selective results
It is possible to keep only the M highest or lowest dices with the following notation:
-
NdXhM
: rollN
dices withX
sides and keep the highestM
results (M
must be less or equalN
) -
NdXkM
:K
for keep is equivalent toH
for highest -
NdXlM
: rollN
dices withX
sides and keep the lowestM
results (M
must be less or equalN
)
Or using the abbreviated notation NdX-L
to drop the lowest and NdX-H
to
drop the highest result.
Series and repetitions
It is possible to concatenate top-level expressions with
a comma (expression, expression
) and to
repeat the execution of an expression or a set of
expressions by using a counter and curly brackets (N{
expression}
)
Examples
3d6
|
rolls 3 6-sided dices and sums the results
(can be abbreviated with 3d )
|
1d8 + 3
|
rolls 1 8-sided die and adds 3
(can be abbreviated by d8+3 )
|
d%
|
rolls 2 10-sided dices: one represents the tens and the other units |
1d6x5
|
rolls 1 6-sided dice and multiplies the result by 5 |
1d6 / 2
|
rolls 1 6-sided dice and divides the result by 2
(1d3 )
|
4d6h3
|
rolls 4 6-sided dices and keeps the 3 highest results (discarding the lowest) |
4d6-L
|
rolls 4 6-sided dices and discards the lowest |
6{3d6}
|
rolls 3d6 6 times
|
1d6>2
|
rolls 1d6 until the result is bigger than 2
|
4dF
|
rolls 4 Fudge dices |
Dice algebra grammar
Grammar in EBNF form:expression := term { "+" term | "-" term } . term := number | factor [ ("*"|"/") number | number ("*"|"/") factor | "(" expression ")" . factor := number FilteredDice [ ("h"|"H"|"l"|"L"|"k"|"K") number ] | number FilteredDice "-" [ ("h"|"H"|"l"|"L") | FilteredDice . FilteredDice := dice | dice (">"|">="|"<"|"<="|"!=") number . dice := "d" | "D" | "w" | "W" | "t" | "T" [ number | "%" | "F" | "f" | "x" | "X" ] .
See also
- Dice notation on Wikipedia.